Minimum System Requirements
Operating System: Windows XP or Windows Vista or Windows 7
Processor: Dual Core Intel Pentium 4 3.0 GHz / Intel Core 2.0 GHz / AMD Athlon 3200+ or faster
Memory: 1 GB
Hard Drive: 10 GB free HD space
Video Card (graphics): NVIDIA GeForce 7800 / ATI Radeon 1800 with Shader Model 3 and 256 MB VRAM or faster
Internet or LAN connection required for multiplayer
Recommended system requirements
Operating System: Windows XP or Windows Vista or Windows 7
Processor: Quad Core CPU or Dual Core CPU (Intel Core 2.8 GHz, AMD Athlon 64 X2 4400 + or faster)
Memory: 2 GB
Hard Drive: 10 GB free HD space
Video Card (graphics): Nvidia Geforce 8800GT, ATI Radeon 4850 or faster (with Shader Model 3 and 512 MB VRAM)
Internet or LAN connection required for multiplayer
About :
As it’s set in the fictional country of Takistan, Operation Arrowhead features the racial slur “Taki”, making this fiction feel too authentic for comfort. This isn’t a criticism, as for all its problems ArmA II delivers a fierce, palpable impression of real warfare. War’s uncomfortable. People are going to be racist sometimes.
Still, it’s interesting to be on the offending side. We’re told that Takistan has an obnoxious foreign policy and is destabilising the surrounding area, but the slurs make you question what you’re fighting for in these dusty mountains. Developer Bohemia’s hardened military sims have never shied away from ties to real-world conflicts. But it’s to Operation Arrowhead’s credit that the war fought here feels more authentic than ever, with all the cultural tensions that have adorned our TV screens for the past decade being present. Perhaps it was a logical step to create a setting and a vocabulary so similar to the ones we’re used to seeing and hearing.
As far as the game itself goes, the switch of location is a welcome one, providing a welcome contrast from the Eastern Europe of ArmA II. The game looks as pretty as ever, with sepia tones and motion blur creating a tangible atmosphere that rarely lets up. The change isn’t merely cosmetic, however. Takistan is a largely desolate area of the world, its rolling hills dotted with minor settlements and outposts which offer little opportunity to take cover. On foot, this means the tension skyrockets, as you throw yourself to the ground to avoid the top of your skull being whipped off, and then dart like an antelope to the next rocky area in which to disguise yourself.
So it’s a shame that this new campaign never really hits its stride. Despite being seven chapters long and branching impressively on a couple of occasions, it feels like Bohemia struggled to fit everything in. The infantry missions largely take a back seat to several vehicular segments, which, although presented with the most immaculate attention to detail, never get the adrenaline pumping to the same extent. The story doesn’t kick off either. Even by the halfway point, the game still doesn’t make you feel invested in its plot. We ended up searching for new and interesting ways to crash helicopters while laughing at the hysterically incongruous music.
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