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 Description :
SimCity is an upcoming city-building/urban planning simulation computer game in development by Maxis, a subsidiary of Electronic Arts. It is a reboot and the sixth major release of the SimCity series. The title was expected for a February release, but it is now to be officially released on March 5, 2013 on Microsoft Windows and for OS X.

Along with many of the cosmetic changes (such as up-to-date 3D graphics), SimCity will use the new GlassBox engine. Two other new features are a multiplayer component and finite resources.

Unlike previous games in the series, the game will have non-linear curved roads and zoning areas that can conform to different road types. Types of zones will include residential, commercial and industrial. The density will be driven by the types of roads and general traffic around these zones.

Cities in a region are connected to each other via predefined regional networks such as highways, railways, and waterways. Elements such as traffic and air pollution will be visible flowing between cities.

    Terraforming – Creative Director Ocean Quigley stated that all of the terraforming in the game is going to be at the civil engineering scale, and will be the natural consequences of laying out roads, developing zones, and placing buildings.
    Transportation options – There are a number of options that are included, such as boats, buses, streetcars, and planes.
    Customization – Maxis has indicated that the game will support modding, but will not do so at launch like previous versions.

SimCity 2013 System Requirements

Minimum system requirements
OS:  Win Xp 32
CPU: Core 2 Duo E4400 2.0GHz, Athlon 64 X2 Dual Core 4000+
VGA: GeForce 7800 GT, Intel GMA HD
RAM: 2 GB
HDD: 8 GB
Direct X: DX9

Recommended system requirements
OS:  Win Xp 32
CPU: Pentium Dual Core E6600 3.06GHz, Phenom II X2 560
VGA: GeForce GT 340, Radeon HD 6610D2
RAM: 4 GB
HDD: 8 GB
Direct X: DX9


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