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Today, a new age of war has dawned with Vivendi’s release of Ground Control II: Operation Exodus. The game continues the epic battle between the worlds of the outer rim and their Terran oppressors, ups the graphical ante and effectively introduces drop-ships and Victory Points into the tactical fracas. Unfortunately, it also follows in the footsteps of its forebear with similarly irritating AI and pathfinding issues.
Ground Control II‘s two single-player campaigns are divided up between the insurgent NSA (Northern Star Alliance) and the enigmatic Virons. Each campaign features a dozen exciting missions, all of which take place in dynamic, futuristic wastelands. The plot is one of desperate warfare as the worlds of the outer rim struggle to subvert the Terran occupation and preserve their way of life.
In the NSA campaign, you assume the role of the righteous Captain Jacob Angelus and lead your forces of unquestionable good against the oppressively evil minions of Imperator Vlaana. Your side is never presented with any questionable moral boundaries to cross, nor are you ever forced to cross any. You are good, your enemies are bad. In the light of recent current events, it’s hard to imagine a truly desperate insurgency fighting as cleanly as this one does. Oh well, I guess in space it’s always 1942.
Ground Control II, like the original, is a purely tactical RTS. There are no buildings to construct or resources to mine. All of your units are flown into a landing zone via a customizable drop-ship. You accumulate Acquisition Points (i.e. money) based on the size of your army, the enemies you kill, and the number of Victory Points you control. AP can then be spent on units, drop-ship upgrades (weapons, armor, cargo space, fuel) and air strikes.
As a result, the game bursts with fast-paced, rolling battles. In most single player missions, you and your allied forces battle Terrans and Virons on multiple fronts as you scramble to secure objectives. Anticipate what your enemy will throw at you, then counter with a custom made squad and take ‘em out. The tactics abound here. Infantry can garrison buildings or hide in forests for a defensive advantage, while players who employ flanking maneuvers will benefit from the fact that most vehicles are less armored on the sides and rear, so you better watch your six.
System Requirements
Operating System: Windows 98/2000/ME/XP
System: 1.5GHz CPU or equivalent
RAM: 256 MB
Video Memory: 128 MB
Other: Windows XP, broadband internet
Hard Drive Space: 1500 MB
DirectX Version: v9.0
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